S_TextureRidgesGenerates a procedural noise texture with low frequency bright swirls and subtler detailed higher fequency swirls. This combines multiple iterations of noise generation run at different frequencies to create a bright swirled pattern.In the Sapphire Render effects submenu. Inputs:
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Parameters:
- Load Preset:
Push-button
.
Brings up the Preset Browser to browse all available presets for this effect.
- Save Preset:
Push-button
.
Brings up the Preset Save dialog to save a preset for this effect.
- Mocha Project:
Default:
0,
Range:
0 or greater.
Brings up the Mocha window for tracking footage and generating masks.
- Blur Mocha:
Default:
0,
Range:
0 or greater.
Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- Mocha Opacity:
Default:
1,
Range:
0 to 1.
Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- Invert Mocha:
Check-box, Default:
off.
If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- Resize Mocha:
Default:
1,
Range:
0 to 2.
Scales the Mocha Mask. 1.0 is the original size.
- Resize Rel X:
Default:
1,
Range:
0 to 2.
The relative horizontal size of the Mocha Mask.
- Resize Rel Y:
Default:
1,
Range:
0 to 2.
The relative vertical size of the Mocha Mask.
- Shift Mocha:
X & Y, Default:
[0 0],
Range:
any.
Offsets the position of the Mocha Mask.
- Dilate Mocha:
Default:
0,
Range:
-100 to 100.
Dilates or erodes the Mocha Mask by this pixel amount before using.
- Dilation Quality:
Popup menu, Default: Fast
.
Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- High: Dilate Mocha in High quality mode for a better looking mask shape.
- Fast:
Dilate Mocha in Fast mode for quick adjustments.
- Bypass Mocha:
Check-box, Default:
off.
Ignore the Mocha Mask and apply the effect to the entire source clip.
- Show Mocha Only:
Check-box, Default:
off.
Bypass the effect and show the Mocha Mask itself.
- Combine Masks:
Popup menu, Default: Union
.
Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.- Union:
Uses the area covered by both masks together.
- Intersect: Uses the area that overlaps between the two masks.
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
- Intersect: Uses the area that overlaps between the two masks.
- Union:
Uses the area covered by both masks together.
- Frequency:
Default:
1,
Range:
0.001 or greater.
The spatial frequency of the starting, lower frequency swirls.
- Rel Freq X:
Default:
1,
Range:
0 or greater.
Scale the x frequency.
- Rel Freq Y:
Default:
1,
Range:
0 or greater.
Scale the y frequency.
- Noise Octaves:
Integer, Default:
3,
Range:
1 to 8.
How many octaves to generate in an individual noise pass. Increase this to get more noise at the same frequency.
- Noise Details:
Default:
0.7,
Range:
0 or greater.
Increase or decrease the amount of fine details in the individual noise passes.
- Boil Speed:
Default:
1,
Range:
any.
Sets the speed of the noise pattern changing over time.
- Ridged Fractal Octaves:
Integer, Default:
4,
Range:
1 to 8.
How many octaves to combine using different frequencies.
- Octave Freq Scale:
Default:
1.5,
Range:
0 or greater.
How much to increase the frequency between noise passes.
- Octave Gain:
Default:
0.8,
Range:
0 to 2.
How much weight to give to subsequent noise passes. Set this to 1.0 to have all passes have equal contribution.
- Shift Start:
X & Y, Default:
[0 0],
Range:
-1 or greater.
Translation offset of the texture. Since the texture is procedurally generated it can be shifted with no repeating units or seams occurring.
- Shift Speed:
X & Y, Default:
[0 0.5],
Range:
any.
Translation speed of the texture. If non-zero, the result is automatically animated to shift at this rate. For variable speed, it is recommended to keyframe shift-start instead.
- Color1:
Default rgb:
[0 0 0].
The color of the 'brighter' parts of the texture. The colors of the result are determined by an interpolation between Color1 and Color2.
- Color2:
Default rgb:
[1 1 1].
The color of the 'darker' parts of the texture.
- Inversion Threshold:
Default:
0.7,
Range:
-2 to 2.
How much to invert the individual passes by. Set this to a positive value to make narrow bands of bright colorand set to a negative value to make narrow bands of dark colors.
- Scale Lights:
Default:
1.2,
Range:
0 or greater.
Scales the result by this value. Increase for a brighter result.
- Offset Darks:
Default:
0,
Range:
-8 to 2.
Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
- Seed:
Default:
0.123,
Range:
0 or greater.
Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.
- Combine:
Popup menu, Default: Noise Only
.
Determines how the texture is combined with the Background.- Noise Only:
gives only the clouds texture with no Background.
- Mult: the texture is multiplied by the Background.
- Add: the texture is added to the Background.
- Screen: the texture is blended with the Background using a screen operation.
- Mult: the texture is multiplied by the Background.
- Noise Only:
gives only the clouds texture with no Background.
- Mask Use:
Popup menu, Default: Luma
.
Determines how the Mask input channels are used to make a monochrome mask.- Luma:
the luminance of the RGB channels is used.
- Alpha: only the Alpha channel is used.
- Alpha: only the Alpha channel is used.
- Luma:
the luminance of the RGB channels is used.
- Blur Mask:
Default:
0.05,
Range:
0 or greater.
Blurs the Mask input by this amount before using. This can provide a smoother transition between the masked and unmasked areas. It has no effect unless the Mask input is provided.
- Invert Mask:
Check-box, Default:
off.
If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
